Dirk Hoffmann

Results 244 comments of Dirk Hoffmann

Hmm, strange. The current code for assembling the partition names looks like this: ```c++ string HardDrive::defaultName(isize partition) { if (nr >= 1) partition += amiga.hd0.numPartitions(); if (nr >= 2) partition...

> I think the name is coming from assignDosName in HdController::processInit Oops, sorry, you're right. I looked at the code too briefly. The name comes from this function and does...

The blurry image is due to the resolution used by the web version (1 texture pixel corresponds to 1 hires pixel). In this mode, two super-hires pixels are merged into...

Now vAmiga supports SlowRam up to 1.5 MB. 1.8 MB is not supported, because SlowRam larger than 1.5 MB cover memory page $D8 and above. This is the place where...

> What about 1.5mb chip Sticking to powers 2 (512 MB, 1024 MB, 2048 MB) makes emulation a bit easier and faster. E.g., I can handle memory mirroring via a...

The C64 has pretty stable "DMA" compared to the Amiga (VICII accesses are more or less static). If you look at the image closely, you can see that every item...

The shadows reflect bitmap graphics data (or data from the character Rom, depending on the display mode). Sprite data is fetched outside the visible screen area. To make it visible,...

> I am doing this now ... `c64->configure(OPT_CUT_LAYERS, SPR0|SPR1|SPR2|SPR3|SPR4|SPR5|SPR6|SPR7)` There is a global bit (`0x100`) for enabling and disabling sprite layer cutting. If this bit is 0, the lower eight...

Very cool 😎. > I think we go with a gobal one... Agreed. Make it a global one

> if somebody votes against not implementing the DMA visualizer No DMA visualizer in the web edition? 😱