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How to handle invalid depths

Open awsaf49 opened this issue 2 years ago • 1 comments

From the paper, it seems that there are some invalid depths that were shown as black pixels in the depth map. I'm wondering if there is any way to handle those, perhaps using inpainting?

awsaf49 avatar Jun 09 '22 05:06 awsaf49

just ignore those pixels in training, like nyu

kwea123 avatar Jun 25 '23 08:06 kwea123