din
din
At the moment I don't because while these "fixes" are indeed more in line with how oITG handles mines, they are both "mine harder" fixes if anything. From my understand...
So I continued my work yesterday by doing more testing with oITG vs SM5. I went ahead and threw a log statement for when oITG thinks a mine has been...
So I spent most of yesterday following a lead that netted me not much of a result, but it's something to note. So one fault in the last post I...
TLDR: Ladies and gentlemen, **I have "it"**. I am successfully able to recreate oITG mines using a couple lines of change in SM5. So to pick up on my last...
Yeah I'd be happy to, but at the same time can anyone debunk potential issue with warps / delays? No one I've talked to has been able to take the...
...can no one test the ability of warps and delays for mines and hold heads? I'd love to put this issue to rest!
Nice! Did you test it with my `if(m_pPlayerState->m_Position.m_bDelay)` idea? Because I realized way after the fact it wasn't in the patch, just in the comments on github. oops. Do you...
I happen to come to the repo to check some other code and noticed this issue. I had the same issue and filed a PR at the end of 2020....
So are you imagining changing the original assert into a check `TU_ASSERT(HID_DESC_TYPE_HID == desc_hid->bDescriptorType);` if it fails, attempt to flip the order and parse it that way? Then assert if...
Apologies for the delay, the holidays have eaten up my time to test. Your suggested commit works correctly with the quirky device and I am happy with the solution if...