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Corrupt /code files when not using full path name for game path

Open Yardape8000 opened this issue 8 years ago • 4 comments

There is a problem with the latest titledumper 4. If you do not use a full path for the game folder, it corrupts the \code folder and you get the dreaded 160-2203 error when running in loadiine.

eg. "titledumper /vol ./gameName" works, but "titledumper /vol gameName" corrupts.

meta, save, content, aoc and the fake .xmls are all generated correctly with either format. All other files in \code are corrupt when you do not use "./" The corruption follows a pattern. The 8 bytes at xxxFF0:07 - 0F are all bad. eg 0FF0:07-0F; 1FF0:07-0F; 2FF0:07-0F etc

Sometimes a few extra bytes may be correct. eg corruption starts at 0FF0:0B-0F; 1FF0:0B-0F; 2FF0:0B-0F

Yardape8000 avatar May 08 '16 21:05 Yardape8000

BTW, how do you compile titledumper? seems to want sh/gcc.

Yardape8000 avatar May 11 '16 00:05 Yardape8000

You are on what OS?

mariogamer2 avatar May 13 '16 23:05 mariogamer2

Win 7 64bit

Yardape8000 avatar May 14 '16 00:05 Yardape8000

titledumper can be compiled through CodeBlocks. Get the version with MinGW, open titledumper/titledumper.cbp with it and click build. I tried building it with MinGW before, but it was easier with the IDE.

mikahjc avatar May 17 '16 21:05 mikahjc