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An AudioPlayer/Streaming library for iOS written in Swift using AVAudioEngine.

Results 19 AudioStreaming issues
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Hello, I found a issue when using the framework. When I want to use _audioPlayerDidStartPlaying(player:with:)_ in _AudioPlayerDelegate_ to get the currently playing audio, I can't get the correct entry. Current...

bug

Hi, I am currently evaluating different audio libraries to add gapless playback to my Ampache/Subsonic App: [Amperfy](https://github.com/BLeeEZ/amperfy) I integrated AudioStream and I am able to play songs with it. I...

I'm using this library for a radio streaming app and a lot of links are m3u audio streams that I can open no problem in Safari on iOS, but aren't...

would it take a lot of work to make this compatible with macOS?

Hello and thank you for your great job. I was wandering if your library can be used to play a constant audio stream coming from a connected USB device, an...

Would love to see the feature where I can loop the given audio indefinitely. Most audio players offers this feature, including `AVPlayer`, `AVAudioPlayer` from Apple, and `ExoPlayer` from Google.

Hi everyone! I'm building MacOS using AudioStream. I face the problem that my app crashed when I connect/disconnect my AirPods. Xcode 14.0 AudioStreaming: latest

I can't play local file “bensound-jazzyfrenchy.m4a” with v1.2.0

https://mcdn.podbean.com/mf/web/khh8azvsc8bedf9a/Boomers_Know_Stuff_Part_1_2378b1ju.m4a can't play this file with v1.2.0

bug

The application crashed after some time, when tried to play with a url. IOS: 16 SWIFT UI