Dimitre
Dimitre
cc @artificiel
I've made a proof of concept here and I'm attaching one image and the code. the code itself is standalone it can be run on OF master it changes from...
Great! I'll be testing in the next days and report back here.
@artificiel can you please test this PR with your tests mentioned here? - https://github.com/openframeworks/openFrameworks/issues/7760#issuecomment-1820046935 I think this PR can be a slight improvement to actual FPS. and here is also...
finally a decent way of testing fps drift, measuring with ofGetFrameRate, and with chrono. you can toggle (pressing key "t") between OF classic FPS control and new one to see...
now alternative fps counter has a subtle low pass filter (average of 4 last results) so both modes can be compared better. it is a great improvement in macOS. I'll...
Now finally tested in Windows, Linux and macOS, Tests show up to 25x more precision, from 10 milliframes drift to 0.3 The idea is using sleep_until and wake processor early...
I'm having issues with windows also: win11 here, vs 2022, latest libs installed. and
Yes good idea. I started to use a simple version in projectGenerator and it is great when trying to debug something. it even gets recorded inside an xcode generated project...
cleaned up everything, project and core and libs folder, and installed again. not sure if it is relevant but it complains in third zip. is each zip a complete zip...