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2D and 3D physics engines focused on performance.

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Character controller uses the rigid body position to transform the shape-local contact point into world space. If the collider has a non-zero offset from the rigid body (position wrt parent),...

I have an app that gives the following error (or similar with different indices, depending on the exact situation): ``` thread 'main' panicked at /home/nate/.cargo/registry/src/index.crates.io-1949cf8c6b5b557f/rapier2d-0.26.1/src/dynamics/solver/interaction_groups.rs:278:54: index out of bounds: the...

C-Bug
A-Dynamics
P-High
D-Medium

Good afternoon. There is a KinematicPositionBased body that can be moved using a KinematicCharacterController, and I want to attach an additional component to it using a Joint to properly move...