rapier
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2D and 3D physics engines focused on performance.
**Issue** Since version 0.18, when the `angvel` of a `RigidBody` is set to a value different than 0, it comes back to 0 after execution of `PhysicsPipeline::step`. This problem is...
I wanted a quick and dirty way of generating levels (with vertical walls, so I believe a heightfield will not work). So, I have a 4-color image, and I create...
Joint constraint solver has separate functions for dealing with Dynamic Fixed/Kinematic bodies. In them, it assumes that the body1 of the joint is the static one, and if that's not...
The link to the QueryPipeline in the second sentence on this page: https://rapier.rs/docs/user_guides/rust/scene_queries/ is dead. This is the clickable link which is dead: https://rapier.rs/docs/user_guides/rust/scene_queries/simulation_structures#query-pipeline I'm sorry If this is not...
Adds `reapply_lost_speed: bool` to KinematicCharacterController When set to true, the velocity lost by sliding will be reapplied to the corrected direction so the character moves at the same speed wether...
my condition, main thread run graphics, other thread run rapier, use channel send message, can't send QueryFilter error message ``` `(dyn for bool + 'static)` cannot be shared between threads...
Bevy has been at 0.11 for the testbed since 780ba4a216aa9ef68d7f10db4a2b67b866699f43.
Hello! I'm using rapier in Bevy and am curious if I can get the location of impact out of a rigid body that is using CCD? From what I can...
On the JS docs on colliders (https://rapier.rs/docs/user_guides/javascript/colliders), this link doesn't lead anywhere: It points to this anchor which doesn't seem to exist: https://rapier.rs/docs/user_guides/javascript/colliders#compound-shapes I found some notes in https://rapier.rs/docs/user_guides/rust/colliders#compound-shapes, but...
Hello, I have a basic gravity system in Bevy that applies a force the player when they are close to a Planet object. I'm currently using sensors to update a...