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2D ball-trimesh collisions seem slightly glitchy

Open msvbg opened this issue 2 years ago • 3 comments

Ball-trimesh collisions seem to be slightly misbehaved. Sometimes they will produce collisions even though they are not touching. When this happens, I get a CollisionEvent but no ContactForceEvent, even though neither of the colliders are sensors. I've discussed this problem in the #bevy_rapier channel on Discord. If this is an unknown problem and you think it would be useful, I can try to create a minimal reproduction case. The problems go away when replacing the ball collider with a cuboid collider.

I am using bevy_rapier 0.18.0. Perhaps I opened this issue in the wrong repo!

msvbg avatar Nov 04 '22 20:11 msvbg

I can confirm from my side that I have faced the same issue on the same bevy plugin version.

EvoTeamDevelop avatar Nov 13 '22 04:11 EvoTeamDevelop

Also experiencing the same issue

nikolajevs86 avatar Jan 21 '23 13:01 nikolajevs86