rapier
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2D ball-trimesh collisions seem slightly glitchy
Ball-trimesh collisions seem to be slightly misbehaved. Sometimes they will produce collisions even though they are not touching. When this happens, I get a CollisionEvent
but no ContactForceEvent
, even though neither of the colliders are sensors. I've discussed this problem in the #bevy_rapier channel on Discord. If this is an unknown problem and you think it would be useful, I can try to create a minimal reproduction case. The problems go away when replacing the ball collider with a cuboid collider.
I am using bevy_rapier 0.18.0. Perhaps I opened this issue in the wrong repo!
I can confirm from my side that I have faced the same issue on the same bevy plugin version.
Also experiencing the same issue