rapier
rapier copied to clipboard
Breaking joints
I think a native way of breaking joints would be really useful for simple destruction in games. Thinking of something similar to Unity's "break force" and "torque force" https://docs.unity3d.com/Manual/class-FixedJoint.html.
I would also love to see rapier support this! Anyone who is familiar with the rapier codebase have any clues on how it could implemented in a efficient manner?