Distance value from a collider.contactCollider(...) check is broken in 0.18.x when collider 2 is of trimesh type
In rapier < 0.17.x, while doing a collider.contactCollider() check between a dynamic ball and a fixed trimesh collider, the distance value returned would be of similar value regardless of where on the trimesh contact occured. A low value of around -0.001.
In rapier 0.18.x the value returned is different depending on where the contact on the trimesh occurs. It can differ between no contact (where there is) to -0.6 on the same collider as used in 0.17.x test.
This is probably originating from rapier (or parry), a minimum reproduction would be helpful
https://stackblitz.com/edit/rapierjs-srnaejhd?file=src%2Findex.ts
Instructions in the file!