rapier.js
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Voxels collider with KCC computedGrounded() is returning false
The Kinematic Character Controller computedGrounded() function is returning false when the collider is touching a Voxels collider shape.
I am using Rapier.js version 0.17.1 with the recommended KKC properties (offset 0.01)
The following example shows a collider using the Voxels shape (4x1):