rapier.js
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intersectionsWithRay on empty ColliderSet causes RuntimeError
When I query for intersectionsWithRay on an empty ColliderSet, I get the following RuntimeError:
cb4a7832f88eb109b422.module.wasm:0x109724 Uncaught RuntimeError: unreachable
at http://localhost:8080/build/cb4a7832f88eb109b422.module.wasm:wasm-function[803]:0x109724
at http://localhost:8080/build/cb4a7832f88eb109b422.module.wasm:wasm-function[901]:0x10d9ac
at http://localhost:8080/build/cb4a7832f88eb109b422.module.wasm:wasm-function[1248]:0x115602
at http://localhost:8080/build/cb4a7832f88eb109b422.module.wasm:wasm-function[1181]:0x1148e8
at http://localhost:8080/build/cb4a7832f88eb109b422.module.wasm:wasm-function[1250]:0x115666
at http://localhost:8080/build/cb4a7832f88eb109b422.module.wasm:wasm-function[1011]:0x110f3e
at http://localhost:8080/build/cb4a7832f88eb109b422.module.wasm:wasm-function[115]:0xa2fcc
at rawquerypipeline_intersectionsWithRay (http://localhost:8080/build/cb4a7832f88eb109b422.module.wasm:wasm-function[734]:0x1055fd)
at RawQueryPipeline.intersectionsWithRay (http://localhost:8080/build/0.0.js:5740:105)
at QueryPipeline.push.../node_modules/@dimforge/rapier3d/pipeline/query_pipeline.js.QueryPipeline.intersectionsWithRay (http://localhost:8080/build/0.0.js:3244:18)
In my world loop, I need to check that colliders.len() > 0
to proceed:
const colliders = this.physics.world.colliders;
if (colliders.len() > 0) {
this.physics.world.intersectionsWithRay(
colliders,
rayDown,
MAX_GROUND_TOI,
true,
AVATAR_INTERACTION,
(isect) => {
// ... callback code ...
return true;
}
);
}
I believe this is no longer necessary, as the colliders are no longer passed explicitly.