parry
parry copied to clipboard
Implement pseudo normals for polyline similar to how it's done in 3D for trimesh and heightmapfield
For trimesh and heightmapfield there is currently the TrianglePseudoTriangles. There should be similar for polyline, EdgePseudoTriangles or SegmentPseudoTriangles that will fix ghost collisions/bumps.
Would love to see this as well! I switched from adjacent box colliders to a grouped polyline, but this isn't usable for me as the corners give funky collisions.
https://github.com/user-attachments/assets/9c986897-ad43-407b-a539-6676199cab36