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Fine-grained restitution and friction

Open Ralith opened this issue 7 years ago • 0 comments

It would be useful to support bodies that have restitution and friction per-shape for bodies with compound shapes. ncollide's TriMesh already stores uv coordinates, so you could conceivably even have texture-mapped surface properties, which would be useful for applications like a terrain mesh whose surface represents a wide array of potentially smoothly-varying materials.

Ralith avatar Dec 03 '16 19:12 Ralith