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Add more straightforward ray-cast methods to the CollisionWorld

Open sebcrozet opened this issue 5 years ago • 0 comments

We should add methods like the ones from the RayCast trait to the CollisionWorld so that it is easy to retrieve the closest object intersecting with a given ray.

In addition to their original output as defined in the RayCast trait, those methods would return the handle of the intersected collision object.

sebcrozet avatar Nov 17 '18 11:11 sebcrozet