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KinematicCharacterController doesn't respect max_slope_climb_angle

Open emiosproj opened this issue 2 months ago • 1 comments

How to reproduce: Set max_slope_climb_angle. Translate the controller with no Up force into a slope that is of greater angle than max_slope_climb_angle.

Expected: If the slope is a higher angle than max_slope_climb_angle we stop like its a wall Actual: KinematicCharacterController translates us up the slope.

Here is the sample code that can be used to demonstrate this behavior: https://github.com/dimforge/bevy_rapier/pull/532

emiosproj avatar Jun 18 '24 11:06 emiosproj