bevy_rapier
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KinematicCharacterController gets stuck inside the collider when free falling
Got an issue with a following setup:
- CC setup with collider set as cuboid;
- Translation is set downwards (see as falling) and horizontal is set towards collider / wall;
- CC gets pushed upwards only, instead of upwards and right (opposite side) of to depenetrate.
- Which results in a CC getting stuck like so:
Zoomed in, it looks like this:
Any suggestions how to workaround this?
I've tried adjusting character offset to larger value, but that messes up the autostepping and still does not seems to be reliable enough.