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KinematicCharacterController gets stuck inside the collider when free falling

Open VergilUa opened this issue 2 months ago • 1 comments

Got an issue with a following setup:

  1. CC setup with collider set as cuboid;
  2. Translation is set downwards (see as falling) and horizontal is set towards collider / wall;
  3. CC gets pushed upwards only, instead of upwards and right (opposite side) of to depenetrate.
  4. Which results in a CC getting stuck like so: image

Zoomed in, it looks like this: image image

Any suggestions how to workaround this?

I've tried adjusting character offset to larger value, but that messes up the autostepping and still does not seems to be reliable enough.

VergilUa avatar Jun 09 '24 17:06 VergilUa