bevy_rapier
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IntersectionEvent not firing with multiple sensor colliders
Hi,
I encountered a problem, that an IntersectionEvent
with intersecting: false
has a chance of failing to be fired, if multiple sensor colliders are attached to a rigid body (as multiple children).
I am fairly certain, that it only happens in this specific use case, where multiple sensor colliders are attached to it and it seems like moving one collider to the parent doesn't solve the problem.
It only happens with a chance of about 10-20%.
I'm not sure, if the problem comes from the Bevy plugin or from Rapier itself.