bevy_rapier icon indicating copy to clipboard operation
bevy_rapier copied to clipboard

Official Rapier plugin for the Bevy game engine.

Results 167 bevy_rapier issues
Sort by recently updated
recently updated
newest added

2D Kinematic bodies (Both position and velocity based ones) don't seem to be processed by the engine. To replicate: - Open the `events2` example from the 2D example folder. -...

## Description I'm getting a panic when two objects collide if one has a collider created using [`from_bevy_mesh`](https://docs.rs/bevy_rapier3d/0.16.0/bevy_rapier3d/geometry/struct.Collider.html#method.from_bevy_mesh) and the entity has a scaled transform and the other object has...

Looking for feedback on this approach. I understand this likely requires additional changes before acceptance. I have a physics simulation that, when ran twice side-by-side, can produce slightly different data...

It doesn't appear that joint limits are visualized in the debug visualizer. This would be useful, because setting the correct joint limits is a bit finicky (it isn't clear what...

enhancement
D-Medium
P-Medium
S-not-started
A-Integration

Split `debug-render` feature into `debug-render-2d` and `debug-render-3d` and allow either or both for `bevy_rapier2d` and `bevy_rapier3d`. Fixes #139. Fixes #170. Replace `setup_graphics` in `boxes3` with the following snippet and run...

Bevy Rapier2d: If I have multiple ortho cameras (say one is a view into a ray traced render target) I cannot override the camera used for the purposes of drawing...

enhancement
D-Medium
P-Low
S-not-started
A-Integration

Rapier rust allows us to manage multiple independent simulations by creating more than one pipeline, populating their containers, and stepping them. This is great for creating several experimental frameworks that...

enhancement
D-Difficult
P-High
S-not-started
A-Integration

Hi! In the documentation I saw this example: ```rust let other_collider = if contact_pair.collider1() == entity { contact_pair.collider2() } else { contact_pair.collider1() }; ``` I thought that I'd suggest a...

enhancement
good first issue
D-Easy
P-Low
S-not-started
A-Integration

I spent a long time debugging a situation where I'd turned off physics/query pipelines to spawn everything in a level, tried to move a system that needed the pipeline into...

enhancement
D-Medium
P-Medium
S-not-started
A-Integration

I have a problem with scaling a collider by changing the Transform scale. When the scale is (1.0,1.0,1.0) it is fine. But when I change the scale even a little...