VRDraw
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A Drawing Virtual Reality Experience where YES all you do is draw and run !
VR Draw (A Draw Oculus Experience)
An open source project demonstrating how to draw in virtual reality. This project contains initial implementation of networking TCP server and client where clients can send what each draws to other clients.
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VR Draw Main Scene (With Hands)
Important Be sure to select "Hands Only Or Controller And Hands" in the OVRCameraRig Hand Tracking Support VRHandDrawing.unity is the main scene for hand drawing implementation and few examples created while running with the Oculus Quest are shown below:
VR Draw Main Scene (With Controller)
Important Be sure to select "Hands Only Or Controller And Hands" in the OVRCameraRig Hand Tracking Support
VRDrawing.unity is the main scene for controller drawing implementation and few examples created while running with the Oculus Quest are shown below:
VR Draw testing in the editor
It always takes time to run and test in the Oculus device so instead I provide you with a few tools to help you test your changes within Unity.
1- Enable AllowEditorControls by searching for VRDrawLeft and VRDrawRight game objects in the hierarchy and updating the property in the VRDraw.cs inspector.
2- Hit Play in the editor and use the following keyboard keys to move around, draw, and bring draw UI options:
Movement and drawing
- Left arrow, right arrow, down arrow, up arrow - Movement
- Press and hold K - Emulates drawing with left controller
- Press and hold L - Emulates drawing with right controller
VR Draw Options
- Press X - Opens left controller drawing options
- Press Z - Opens right controller drawing options
- Left arrow, right arrow, down arrow, up arrow - To move through drawing options
- Press L - Select drawing option on left controller
- Press R - Select drawing option on right controller