goo-engine
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Custom build of blender with some extra NPR features.
I've tried to compile blender a couple of times, but always run into an error First, I'm using windows 10 with a Ryzen 5 3600, Nvidia GTX 1080 and 16gb...
help, it doesn't work somewhere in the process
INFO: Could not find files for the given pattern(s). ERROR (gpu.shader): GPU_material_compile VertShader: | 1 | #version 330 | | Error: C7011: implicit cast from "int" to "ivec2" ERROR (gpu.shader):...
I've tried a couple ways to build this on Arch Linux but can't get it to work. Installing requirements.txt and following the official blender build instructions resulted in a broken...
sorry for asking here , but i couldnt find a single information on the web.
As mentioned in #2 my build crashes when trying to enter any eevee-viewport. this is what my terminal shows me: > ERROR (gpu.shader): GPU_material_compile VertShader: | 4473 | | ^...
This should fix shader compile errors for Mesa drivers on Linux, however I was able to only test this on Intel GPUs. The extension looks to be also enabled automatically...
The Curvature node/depth-based rim lighting is something I've always wanted in Blender. That day has come and I'm very grateful for this project! However there's still one thing missing for...
hi, IMO, I think it is better to have a custom folder to store settings rather than reading from the blender's one like bforartists does!
  can anyone help me on this?, if i turn off the shadow on the lamp it works otherwise if i turn on the shadow...