Results 19 comments of ChrisB

Thanks, my use case is some new software I'm working on where I can share data streams between multiple systems, and one main type of data I want to push...

Hi, Thanks - yes I do agree raw data isn't exactly very network friendly, and in a production environment is probably out of the question, but for me it feels...

Cool, thanks.. I was just thinking I could try with an MJPEG stream. I've been using Intel QuickSync here with very good results, I just know for completeness I will...

Cool, thanks. If I find a solution to the raw issue, I'll let you know... but, for the purposes of getting this working sooner rather than later, I'll take your...

Sorry to keep this going, but I'm having trouble even getting MJPEG to work. I'm assuming I should just be able to take one of your H.264 examples and switch...

Thanks, maybe I don't have the stream set up right... do you have an example of piping the ImageDecode to the VideoRender? Is it the same as using the VideoDecode?...

Thanks, I'll do that. Thanks for taking the time to look into this :)

I wanted to add something here because I'm using viewports very heavily to do a lot of what's been suggested above, especially with regards to drawing very far away objects...

> Note that [godotengine/godot#99986](https://github.com/godotengine/godot/pull/99986) enables this use case without requiring the use of multiple viewports, even in single-precision builds. This is possible thanks to the reverse Z buffer, although you...