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Texture coordinate projection based on geometry's scope

Open diegoarjz opened this issue 4 years ago • 0 comments

Implement an operation to project texture coordinates to vertices based on the scope.

Parameters:

  • axis: Scope axis along which to project the coordinates.
  • scale_u: How much to scale along the horizontal axis.
  • scale_v: How much to scale along the vertical axis.
  • offset_u: How much to translate along the horizontal axis.
  • offset_v: How much to translate along the vertical axis.

diegoarjz avatar May 24 '20 08:05 diegoarjz