d1-graphics-tool
d1-graphics-tool copied to clipboard
Diablo 1 Graphics Tool
Currently in LevelCelView, if we load level tiles to the GUI, we can set height of a tile, but if user feeds the line edit with any random number -...
When replacing the graphics for a tile it's properties are reset. This makes adding new graphics very tedious as you have to remember all flags and reapply them manually ...
Currently "Palette" menu isn't named too accurately, it contains actions for Palette, Translation and Unique Translation, this probably needs some sort of decoupling and moving it to separate menus OR...
Can you reuplaod it? it doesn’t work when I download. Error when launched :(… for the latest patch 1.0.
Since Diablo's UI was made using PCX images it would be good to also support this format. An existing implementation for this can be found here: https://github.com/pionere/d1-graphics-tool/commit/a222baed5d3e272b025802b2471faf4072d47d0d https://github.com/pionere/d1-graphics-tool/commit/fc9f78f1a851d6aa01d21fe58639ff99e9f5654a
Font symbol width are contained in .bin files, they are simply 256 bytes, with each byte being the width of a single frame Depends on #100 for PCX support
Feature Request batch covert all Diablo and Hellfire picture assets to some folder.. There is zillion assets export one by one its time consuming.
When I open the application, it opens onto my second monitor. When I move the application to my first monitor the File and Help menus open on the second monitor...