dhiahassen
dhiahassen
@Dids a new vulkan version is in process , so this can be fixed i think because i heard that vulkan is much more multithread friendly
please set an IOS check macro arround the new code , we don't want weird behaviours to appear in other platforms , i mean if the code is restrickted to...
Yeah we were talking about this issue in the past , still not solved https://github.com/grimfang4/sdl-gpu/issues/26 , see at the buttom of the page other issue related
@fedkanaut my workarround was to apply trasformation matrices manually , what was yours ?
is'nt this question important for you in any way !!
im building a crossplatform game making studio ( android / ios / windows / mac .. ) for the moment 2D games , i want to merge sdl_gpu with my...
thanks , i think it would be a good idea to leave this issue as an open documentation , i won't be annoying by asking , i'ill just ask some...
i will start documenting sdl_gpu for you , from today , a i will write e detailed explanation of a function each day , no need to explain how sdl_gpu...
GPU_Init() java doc style : /** * Initializes sdl_gpu and creates a window and returns a pointer to the window's target * @param w window width in pixels * @param...
i was waiting for your reply to let me know if thats the kind of documentation you i am supposed to right ? i mean it that fine and eough...