dhiahassen

Results 34 comments of dhiahassen

is this implemented ? i would like to use it , thanks

@jiggzson check sympy's way of doing it https://stackoverflow.com/questions/55881078/how-to-know-whether-a-function-is-continuous-with-sympy/55885282#55885282 you can read it's code

@DeadPackets Thats react js not react native

Finnally i solved that old resisting issue , it was pointed out by several users , anyways , my workaround was , first ; to define a new type :...

thanks , im asking because i have a problem mixing sdl_gpu camera with GPU_Translate() ill tell you in short what it is : I am using sdl_gpu camera to navigate...

i think i will make some changes on sdl gpu for the engine im working on , ill back to this later when i need a camera rotation , whenever...

Yes , i forgot to mention that i tried 'SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);' and i still get the gl_handle = 0 for game_target->image->data->handle , that means opengl didnt share the textures ,...

what i am doing is using a blit batch , i created a wrapper class for GPU_Target , then that target can be attached to an object of type 'BlitBatch'...

@grimfang4 you dont understand , any ANY draw call performed from a child thread will cause the app to crash , it is not possible