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Camera movement on controller feels stiff and unnatural by default

Open Constancies opened this issue 5 months ago • 0 comments

Describe the bug After binding the right stick of a controller to look up, look down, turn left, and turn right, moving the camera feels slow, especially when moving it in a circular motion. It feels as though there is a strange acceleration curve to the camera for each axis that is activated, as though the stick was merely mapped to arrow keys on a keyboard (which could sort of be true?)

Your System OS: SteamOS Holo 3.7, on the Steam Deck OLED Version: Dhewm3 1.5.4 Flatpak

To Reproduce Start a new game, open the pause menu, settings, and controls, bind the right stick of a controller to look up, look down, turn left, and turn right, and then try moving the camera around.

Expected and actual behavior Expected: The camera should move smoothly and responsively like in other FPS games such as Doom 2016 Actual: If moving the camera to the right, and then up, as an example, the camera visibly slows down as it starts to move up.

Additional information Here's a video of the expected behavior, achieved by mapping the right stick to mouse input with Steam Input:

https://github.com/user-attachments/assets/70f76f74-71cd-448a-a969-9829d42ea0ee

Here's a video of the actual behavior, without any modifications to the controller layout:

https://github.com/user-attachments/assets/f7616efa-0e3b-427f-9b12-92afb301ca39

Log:

dhewm3log.txt

Constancies avatar Jul 23 '25 22:07 Constancies