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Super Shotgun

Open AntonieS opened this issue 4 years ago • 5 comments

There are some mods dedicated to super shotgun but no one work correctly. If it possible: In original game, in console, if you give a command "give weapon_shotgun_double", if RoE files located in d3xp directory, then player has a supershotgun, that works like in RoE.

Thanks in advance.

AntonieS avatar Sep 12 '20 16:09 AntonieS

Try the denton mod. I believe he also added it in the vanilla campaign in a few spots

revility avatar Sep 15 '21 19:09 revility

Denton mod didn't work correctly. So it still actual.

AntonieS avatar Jun 05 '22 21:06 AntonieS

SSG mods generally work, you just need to remove custom dlls they come in with. But it's jank, here some issues I've noticed:

  • SSG seems to appear in a slot -1 before fists, which is awkward. No binds, no anything, only scroll.
  • The brass is ejected before the breach is open upon shooting, then it is ejected again when reloading.
  • Upon switching it doesn't know what sound to make half the time, defaulting to tonal beep.

sanscriptum avatar Apr 03 '24 16:04 sanscriptum

Hi! I assembled a working SSG mod from pieces of different mods and added some parts to it. In order for the mod to really work, it must be placed in a separate subfolder next to the base and launched as an add-on, then it will not conflict with Resurrection of Evil.

To quickly call a rifle, you can do it using two hotkeys: bind kp_end _impulse0 bind kp_downarrow _impulse15

You can try what happened: https://disk.yandex.ru/d/WAd4KDzNlIIUyA

To start mod make a cmd: start dhewm3.exe +set fs_game ssg +disconnect

AntonieS avatar Apr 04 '24 16:04 AntonieS

Same things with chainsaw in RoE and TLM but mod goes into addon folder. %)))

AntonieS avatar Apr 04 '24 16:04 AntonieS