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Super Shotgun
There are some mods dedicated to super shotgun but no one work correctly. If it possible: In original game, in console, if you give a command "give weapon_shotgun_double", if RoE files located in d3xp directory, then player has a supershotgun, that works like in RoE.
Thanks in advance.
Try the denton mod. I believe he also added it in the vanilla campaign in a few spots
Denton mod didn't work correctly. So it still actual.
SSG mods generally work, you just need to remove custom dlls they come in with. But it's jank, here some issues I've noticed:
- SSG seems to appear in a slot -1 before fists, which is awkward. No binds, no anything, only scroll.
- The brass is ejected before the breach is open upon shooting, then it is ejected again when reloading.
- Upon switching it doesn't know what sound to make half the time, defaulting to tonal beep.
Hi! I assembled a working SSG mod from pieces of different mods and added some parts to it. In order for the mod to really work, it must be placed in a separate subfolder next to the base and launched as an add-on, then it will not conflict with Resurrection of Evil.
To quickly call a rifle, you can do it using two hotkeys: bind kp_end _impulse0 bind kp_downarrow _impulse15
You can try what happened: https://disk.yandex.ru/d/WAd4KDzNlIIUyA
To start mod make a cmd: start dhewm3.exe +set fs_game ssg +disconnect
Same things with chainsaw in RoE and TLM but mod goes into addon folder. %)))