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A short and sweet WebSocket client for C++

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I have two questions for multiple clients scenario. 1- If we have more than one client (or more than one instance of easywsclient on one machine), do we need some...

(Note that I'm a bit noobish to c++, especially when it comes to using other people's libraries.) Using example windows code (with the included cpp), the program broke on run...

Using a long timeout for polling is good to reduce CPU usage and wakeups. But then sending messages is delayed until poll returns since they must be done from same...

This adds a function to set the C stream used for reporting messages, as well as the ability to turn off messages altogether.

Is there a particular reason for limiting the length of the URL to 128 chars? https://github.com/dhbaird/easywsclient/blob/master/easywsclient.cpp#L436

in fun _dispatchBinary, when recv a pong packet, and there is a payload data in pong packet, else if (ws.opcode == wsheader_type::PONG) { //nothing here? }

Dear Author, Great work on this- I was able to compile this module on a toolchain Continuing along, I am not able to connect to WSS sever. How can I...

When I connect to a valid address but with an invalid port from_url returns a nullptr, but when the address is wrong it's just blocking forever. Is there a way...

anyone know how I can add support of connecting through proxy, like setting environment variables? Thanks.