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Option to Invert Normals on export dialog
Some third party software interprets normals differently to Wings. e.g. Importing DAE models into the Godot game engine
Having the option to invert normals on export would be a great help to avoid having to manually invert them just before exporting (a tedious process when making lots of edits).
@ee0pdt I downloaded the Godot Engine and imported an object in DAE format created by W3D, but I couldn't notice any flipped normal.
Is there any unusual detail in the object you want to load in Godot?
Since we cannot replicate the issue and no reply was given I'm closing this issue.