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Option to Invert Normals on export dialog

Open ee0pdt opened this issue 5 years ago • 1 comments

Some third party software interprets normals differently to Wings. e.g. Importing DAE models into the Godot game engine

Having the option to invert normals on export would be a great help to avoid having to manually invert them just before exporting (a tedious process when making lots of edits).

ee0pdt avatar Jan 02 '20 09:01 ee0pdt

@ee0pdt I downloaded the Godot Engine and imported an object in DAE format created by W3D, but I couldn't notice any flipped normal.

vase

Is there any unusual detail in the object you want to load in Godot?

Micheus avatar Jan 08 '20 18:01 Micheus

Since we cannot replicate the issue and no reply was given I'm closing this issue.

Micheus avatar Oct 25 '23 12:10 Micheus