VideoGameOntology
VideoGameOntology copied to clipboard
Repository for developing collaboratively the video game ontology
I'm creating a prototype tool to help game developers find bug in their game data on compile time. (e.g. https://github.com/Kenan2000/CDDA-Structured-Kenan-Modpack/pull/262/files , core schema change, cause mod data outdated, and crash...
OOPS! has encountered 6 pitfalls and have 1 suggestions.The Pitfalls are the following: 1. "Missing annotations" 2. "Merging different concepts in the same class" 3. "Missing inverse relationships" 4. "Missing...
OOPS! has encountered 6 pitfalls and have 1 suggestions.The Pitfalls are the following: 1. "Missing inverse relationships" 2. "Creating unconnected ontology elements" 3. "Merging different concepts in the same class"...
OOPS! has encountered 7 pitfalls.The Pitfalls are the following: 1. "Missing domain or range in properties" 2. "Missing disjointness [1, 2, 3]" 3. "Missing annotations" 4. "Merging different concepts in...
OOPS! has encountered 7 pitfalls.The Pitfalls are the following: 1. "Missing inverse relationships" 2. "Creating unconnected ontology elements" 3. "Misusing ontology annotations" 4. "Missing disjointness [1, 2, 3]" 5. "Missing...
Should we put something like "Feedback" subsection and encourage people to give comments and feedback?
Is it possible that one event triggers some other event? Should we model that in the vgo?
We have developed a full example for the Pong game. We should upload it. It helps to see how to extend and use the ontology