Dan Gant
Dan Gant
Yep -- see above comment. But the workaround has confused more than a few developers. Again, it's a pretty minor concern. Either "Closed/Won't fix" or a hint in the documentation...
Is it happening every time or intermittently?
I believe this is working correctly. https://github.com/bwapi/bwapi/blob/v4.4.0/bwapi/BWAPIClient/Source/GameImpl.cpp#L445 is logic for the client API but the data is set correctly on the backend, subject to the same code path as the...
https://youtu.be/6W0B0jZEQrc?t=260 A bit more on why the grouped command for Carriers appears to do something that an individual command would not.
The conditions which produce it: -Start running my AI (A BWMirror client) - Launch Starcraft with ChaosLauncher, with auto_menu = SINGLE_PLAYER and auto_restart = ON - Play a game against...
Update: I see it in multiplayer games pretty regularly.
How are you launching games?
What invocation are you using with `BWAPI_CONFIG_AUTO_MENU__SAVE_REPLAY` ? Note that the game needs to successfully complete for a replay to be generated. If StarCraft/OpenBW die before the game ends, no...
Sorry Jeremy, I just saw this. The tutorial fell a little out of date. Try adding this line prior to `cherrypi::init()` in `micro_tutorial.cpp`: https://github.com/TorchCraft/TorchCraftAI/blob/develop/scripts/botplay/botplay.cpp#L36
Hi planck. Sorry, just saw this issue today. Fixed my notifications so I'll see issues sooner in the future. There isn't currently a way to use the model trained in...