SHADERed
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ShaderEd exits/hard crashes when stepping into a HLSL function in a pixel shader
The project attached to my other recent issue* repros it. Just step into the "called()" function in the processing pixel shader. Working with current release version on Windows 10: 1.4.2, Internal version 19.
* https://github.com/dfranx/SHADERed/files/5962386/DeferredRendering_hlsl_texture_arguments_repro.zip
Log at exit with a bit of strace from WSL (ubuntu):
[23:11:41] Starting up the debugger
, 0x7fffe1d21948) = 0
rt_sigaction(SIGWINCH, {sa_handler=SIG_DFL, sa_mask=[], sa_flags=SA_RESTORER, sa_restorer=0x40e075}, NULL, 8) = 0
close(6) = 0
read(7, "", 2) = 0
close(7) = 0
close(3) = 0
close(4) = 0
close(5) = 0
exit_group(-1073741819) = ?
+++ exited with 5 +++
I can't seem to reproduce this error both on Linux and Windows.. I managed to do it once but that one time I wasn't running the debugger :( otherwise it works fine almost all the time.. I'll give it another try in future.
Thanks :)