SHADERed
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Version 1.3.5 (internal version 14) crashes when trying to export to C++
If I simply open up an empty glsl project and try to export to C++, shadered will crash. I have tried this with non-empty projects as well and it also results in a crash. I am running on a recent version of Windows 10 with an Intel CPU, if that is of use.
Fully empty SHADERed project or does it have some items in the "Pipeline" window? Is it one of the provided projects? Could you maybe zip the project? I can't seem to get it to crash. However, there was a bug that caused SHADERed to report an error when exporting to C++ even though there were no errors (and vice versa) - should be fixed in v1.3.6
I reproed this with my same project which is able to add a texture twice but not three times.
Running Ubuntu WSL on Win 10 using strace I get an exit code of 9, which a quick search says is:
ERROR_INVALID_BLOCK
9 (0x9)
The storage control block address is invalid.
End of strace / log:
[13:53:29] Exporting SHADERed project as C++ project
, 0x7fffe0139b78) = 0
rt_sigaction(SIGWINCH, {sa_handler=SIG_DFL, sa_mask=[], sa_flags=SA_RESTORER, sa_restorer=0x40e075}, NULL, 8) = 0
close(6) = 0
read(7, "", 2) = 0
close(7) = 0
close(3) = 0
close(4) = 0
close(5) = 0
exit_group(-1073740791) = ?
+++ exited with 9 +++
Export seemed tp work for the default simple cube project. I'll post again if I get a shareable repro project.