virtual_reality_viewport
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Use latest Oculus with constellation tracking system
Hi, thanks for sharing such a nice work! One Question: Will it be possible to use the VR Viewport with the newest Oculus and the constellation tracking system in the current state of the addon? Thanks in Advance, Dan
Hi, Technically the latest release is testable with the CV1. Some users reported black bars. But I don't have a CV1 at hand to test. So debugging will be tricky. DK2 is fully supported though
If you can test it, test it with an official Blender 2.77, and a more recent release (builder.blender.org) or the upcoming Blender 2.78RC1
This means the constellation tracking system is already implemented?
I can second that. I see a big black bar on the top 1/3rd of the screen. All new CV1 hardware, updated drivers and firmware.
I don't know what a constellation tracking system is, but it does follow my head movements. Things in Blender tend to be "big" though, so you might need to move close to an object or scale it down to really notice it working.
I had the same issue , Dalai.
On Tue, Sep 6, 2016 at 12:12 AM, trancerobot [email protected] wrote:
I can second that. I see a big black bar on the top 1/3rd of the screen. All new CV1 hardware, updated drivers.
I don't know what a constellation tracking system is, but it does follow my head movements. Things in Blender tend to be "big" though, so you might need to move close to an object or scale it down to really notice it working.
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Same problem over here. Black bars on the top 1/3 of the screen with cv1 and blender 2.77.
I had similar problem with the black bar. I was using CV1 and Blender 2.77 and the latest Oculus runtime. What seemed to fix the problem was installing the latest nvidia drivers. Once I did I don't see that black bar anymore and the add-on seems to be working quite nicely. Will try to test it with 2.78RC1 tonight
Also, I have nvidia 980 Ti installed on my machine.
@jitterhorse (and others) what is your gfx? have you tried with updated drivers?
@MaciejGliwa any luck with 2.78RC1?
@dfelinto just tested it, looks like it works just fine, but probably I would need to spend more time to see if there is any other unexpected issues. But at first glance, works great, no black bars etc.
Big bar remains after updating Geforce 970 driver. It also shows up on the Quadro K5000 at work, including on Blender 2.78RC1.
Re: black bars (or the lack of them)
- What is your desktop resolution? (1920x1080, ...)
- Is the viewport running on Fullscreen? (Alt+F11, shift+ space)
I think I know what causes it. It seems that the problem might be somewhat related to the display scaling settings in windows. If I turn on disable display scaling on high DPI settings (in Compatibility tab when you right click the blender exec and go to program properties), so I can have bigger UI of blender on my Cintiq than I see the black bar (any blender version). But If I turn it off, then I have no problems with black bars.
so I think it was a coincidence with the drivers, I guess I opened blender on my 4k monitor when I was testing before with display scaling off.
Desktop resolution at home on the Geforce 970 with Windows 10 is 1920x1080 (x2), at work on the K5000 with Windows 7 it's three monitors: 1920x1200, 1920x1080, and some other resolution (forgot, possibly 1280x1024?).
Sorry for late replay: I'm with gtx 650 and ScreenRes of 1920*1080 and no Fullscreen. I'm currently switched to unity because oculus-support is urgently needed. thanks for figuring out the probs.