dezo2

Results 15 comments of dezo2

After some source code digging I think that all it takes is a little change in UsercmdGen.h: const int USERCMD_HZ = 120; //60 Compiling the source code will produce new...

I am not that familiar with the sources, but I think Daniel should be able to create a cvar for this. Even if it should require restart of the engine,...

That cvar com_fixedTic "1" is a hack to remove the 62.5 framerate cap. It must be substituted using VSync. To get smooth gameplay, some criteria must be met: - your...

I remember going trough almost half the game before posting it here, heavy shooting included and didn't encounter any speedups or slowdowns. No problems with fast GPU, but with slower...

Well, that's the problem. Display refresh rate must be the same as framerate, otherwise this hack will not work. In your case VSync is trying to hold the framerate at...

There you go: [base240.zip](https://github.com/dhewm/dhewm3/files/3287402/base240.zip) It moves at half speed on my 120Hz display, so on 240Hz it should run at normal speed with that above mentioned autoexec.cfg settings.

That sucks. It may actually be CPU this time as the engine obviously isn't created for multicores and single core processing has its limits (as in the original Crysis 1...

I am glad I didn't go higher than 120Hz with my monitor, because the CPU/GPU demands are also doubled. That said, the difference between 60Hz and 100+Hz is VERY noticeable,...

Yeah, the com_fixedTick hack + VSync is quite old, I think I used it all the time in old id tech games, because that 1sec stutter pissed me off. Cutscenes...

You might be onto something. I don't know the egine inside out, but it seems that the physics and sound are synchronized to 62.5Hz. That is the value I see...