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Adding the ability to export to FBX

Open oxmaulmike2581 opened this issue 4 years ago • 4 comments

As we all know, the program has the ability to import a model from the FBX format. But for some reason, there is no export to this format. I believe that by adding the export option, you can create your own modifications (vehicles, characters, etc.) in 3ds Max and / or Blender, bypassing ZModeler3, which can be a good alternative for those people who only deal with vehicles. I understand that I could write such functionality for myself personally using the source code published here, but I would like to see this feature in the official version of the program, available to everyone.

oxmaulmike2581 avatar Dec 12 '20 14:12 oxmaulmike2581

+1 for fbx export. I have no knowledge on C# .

GoatZZ80 avatar Dec 16 '20 17:12 GoatZZ80

I know C# a little, but only a little bit, and my knowledge is not enough (I'm sure of that) to implement it efficiently and competently. Therefore, we are waiting for either the developer of this program to pay attention to us, or those who are also interested in this function. For my part, I tried to attract my acquaintances who know C#, but so far my attempts have not been successful.

oxmaulmike2581 avatar Dec 16 '20 18:12 oxmaulmike2581

+1 Would be amazing to have this

WolfTM avatar Jan 23 '21 12:01 WolfTM