MysticMine
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Music and sounds libre replacement
As stated in the README, the original music and sound effects of Mystic Mine can't be redistributed under a free license. I think the libre games aficionados (for example from FreeGameDev) can help find some nice freely-licensed musics and sounds, but for this we'd need a listing of the needed assets. This post can be edited later on to contain the full list of assets and whether they have found a replacement yet.
Edit: Actually the sound and music files are still shown in the repo, but have been replaced by a silent placeholder. They are listed here: https://github.com/koonsolo/MysticMine/blob/master/data/800x600/resources.cfg
Music:
- data/music/breakneck_loop.ogg
- data/music/truck_stop_loop.ogg
- data/music/heartland.ogg
Sound effects:
- data/snd/carhit.wav
- data/snd/clock.wav
- data/snd/clock_ring.wav
- data/snd/coin.wav
- data/snd/collect.wav
- data/snd/diamond.wav
- data/snd/dynamite_tick.wav
- data/snd/explosion.wav
- data/snd/dynamitefuse02.wav
- data/snd/pickaxe_pickup.wav
- data/snd/pickaxe.wav
- data/snd/pickup.wav
- data/snd/railswitch.wav
- data/snd/rock.wav
- data/snd/button2.wav
- data/snd/fireworks0.wav
- data/snd/fireworks1.wav
- data/snd/fireworks2.wav
- data/snd/fireworks3.wav
- data/snd/buzzer.wav
- data/snd/button.wav
- data/snd/crumbling.wav
- data/snd/shot.wav
- data/snd/flourish.wav
Hi, I found this via freegamedev forums.
- I made a cc0/ccby3 sound pack: https://app.box.com/s/sdjepacmavu57pg8dvn00v6dd56iuwmp
button, button2 - ccby3 edited http://www.freesound.org/people/qubodup/sounds/187853/ buzzer - ccby3 own work carhit - cc0 edited http://freesound.org/people/qubodup/sounds/151624/ clock - ccby3 own work clock_ring - cc0 edited http://freesound.org/people/ollyoldhoff/sounds/69976/ coin - ccby3 own work collect - cc0 edited http://freesound.org/people/fins/sounds/171671/ crumbling - ccby3 own work diamond - ccby3 own work dynamitefuse02 - ccby3 own work dynamite_tick - cc0 edited http://freesound.org/people/qubodup/sounds/54849/ explosion - edited cc0 http://www.freesound.org/people/qubodup/sounds/162261/ flourish - ccby3 own work pickup - ccby3 own work railswitch - ccby3 edited https://www.freesound.org/people/qubodup/sounds/192063/ shot - cc0 edited http://www.freesound.org/people/qubodup/sounds/162361/
I made padded versions of the clock and dynamite_tick sounds.
I had to use the Linux demo, which unfortunately didn't run, so I couldn't test in-game. It seems like fireworks and pickaxe sounds are missing from the demo, so I couldn't make alternatives.
Please share or send me a zip of the (missing) snd/ files dir to [email protected] if you'd like me to create/find replacements for the remaining sounds.
- I found some ccby3/ccbysa3 music. If somebody with project authority would pick songs and ideally even time ranges, I would try to create some loops. Alternatively I can create video tutorials of my process for making music loopable in Audacity.
56bpm http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1500021 77bpm http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100743 100bpm http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100359 103bpm http://freemusicarchive.org/music/Jason_Shaw/Audionautix_Acoustic/BACK_TO_THE_WOODS____1-03 105bpm http://www.jamendo.com/en/track/639864/country-time 110bpm http://freemusicarchive.org/music/Jason_Shaw/Audionautix_Acoustic/JENNYS_THEME___________________-45 120bpm http://freemusicarchive.org/music/Jason_Shaw/Audionautix_Acoustic/SNAPPY________________________________-56 120bpm http://freemusicarchive.org/music/Jason_Shaw/Audionautix_Acoustic/TENNESEE_HAYRIDE_____________2-33 123bpm http://www.jamendo.com/en/track/600662/country-music 128bpm http://freemusicarchive.org/music/Jason_Shaw/Audionautix_Acoustic/CHASIN_IT_________________________1-14 130bpm http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1300032 132bpm http://freemusicarchive.org/music/Jason_Shaw/Audionautix_Acoustic/ROCKY_TOP_traditional__1-44 132bpm http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100475 146bpm http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100565 190bpm http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400032
FYI: the original music has 150bpm (25s), 109bpm (60s), 135bpm (50s) and uses acoustic or electric guitar plus drumkit. The genre is probably country.
If you fork the repository and then send a submit request i will include your sounds.
That's not an option, sorry - I don't have the time to learn using even just basic git.
PS: note that the first link in my comment is a link to a zip with mostly pre-named sounds, although some have multiple versions and one should be picked by whoever is responsible for the audio design / feel of the game.
I'll have a go at making a pull request based on @qubodup's findings.
I find the railswitch sound to be annoying. I think it is too loud, too long and too low. Maybe pitch it up?
Also, I think it would be better to find music in lossless format or ogg.
I find the railswitch sound to be annoying. I think it is too loud, too long and too low. Maybe pitch it up?
I completely agree. I recommend using one of the click sounds instead (I used "button.wav").
Also, I think it would be better to find music in lossless format or ogg.
I'm not sure but I had the impression that all the music I found is extremely compressed and annoying to listen to, but I'm not sure, perhaps I had some volume sliders too loud and other too quiet when testing. If that is not like this though and the music sounds painful, I don't think it's because of the format but rather because the artists want to be paid if people who want to make a quality product want to use it and thus compressed the music too much so that sensitive ears can't enjoy it, making it business-dangerous to use the free version (pure speculation). I should check again (I won't have time any time soon though).
qubodup: If all these sounds are cc0/ccby you. it would be nice if you could provide a LICENSE file that matches ccby and the way you would like to be accredited. I will create a pull request then.
They are not, see text in post where I provide the zip.
To person responsible for copyright of included files: you can copy-paste above text, make corrections if appropriate (if you decide to switch sounds or remove any, since some might be non-used(?)) and add an index which explains that ccby3 means that the sound is licensed under Creative Commons Attribution 3.0 Unported and link to https://creativecommons.org/licenses/by/3.0/legalcode.txt and the same for cc0 with https://creativecommons.org/publicdomain/zero/1.0/legalcode.txt
If you don't like URIs, you can include the text of course.
/LICENSE.txt should be updated to clarify that it is not the sole license for the project.
CC-BY 3 covers (very broadly) how attribution should be given (4.b.).
Please attribute Iwan Gabovitch http://qubodup.net and or [email protected] are optional.
Besides probably being in a text file, credits should be present in the in-game credits (if there are any) if it is "reasonable to the medium or means You are utilizing".
PS: If you clarify which files you want to have where, I can prepare the sounds credits txt file and download and rename the CC-BY 3 and CC0 legal codes to whatever you would like them to be named as. But I would rather know upfront where the files will be and under what name before I format or formulate them incorrectly. Thanks!
Any progress on including free sounds in the repo?