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The DUNGEON (Zork I) source

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This may be my own misunderstanding of how Zork is supposed to work, but the game map seems to differ greatly from illustrated maps I'm finding online. Not only that,...

follow up to #14 after I had been urged to look into this more the real problem was caused by prplnt, the integer used to define the size of the...

I am adding this to my ssh server, but I don't want players to be able to execute arbitrary commands. I've got it mostly solved by a script that sets...

The history section doesn't mention the original MDL was ported to DEC FORTRAN by Bob Supnik. Which is important, because he has the newer version 3.2B from 1996 available on...

Hi, I like that shell version much more then this dosbox version. Thank you for that. But I miss a room name. I can't orientate without it. Is it possible...

The readme file says: > Public Domain source code to the original DUNGEON game (Zork I). The game known as "Zork I" was a microcomputer adaptation of the first part...

I'm retranslating the Fortran version to C99, and have also updated my branch of your archive to C99, while progressively bringing them into convergence with each other and the Fortran...

Fixed a few compiler warnings and made the path for the dat file relative instead of fixed.

I added some photo-shopped (Gimp'd, actually) maps to help out those who would like them. I couldn't hardly read the original image, bad res or something. I had to do...

Zork could be a quite appealing program to port to freestanding systems, as it is an interesting demo without requiring fancy interfaces like video. However, the file I/O is not...