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PSREG_SHADER_CONTROLS Game crash on map reload
shader:SetPixelShaderStandardConstant(PSREG_SHADER_CONTROLS, STDCONST_SHADER_CONTROLS) makes the game crash on map realod
Fixed on Def. Branch
The problem is relevant. Gmod crashes after writing: const float4 g_ShaderControls: register(PSREG_SHADER_CONTROLS);