devmiyax

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The slave reset to 0x00000000, which should be the default value.

![image](https://github.com/devmiyax/yabause/assets/1174152/8c4ec023-d362-4a77-9ee1-dfda886fefaa) fixed.

@MisterNico can you attach the save data and let me know the instruction to reproduce the issue?

This is a regression of sprite window. In the current implementation I use same code of msb shadow. it seems that sprite window needs to keep color

fix: ![image](https://github.com/devmiyax/yabause/assets/1174152/cb77cd00-a758-41ea-9c58-fc8563155ed4) regre ssion check ![image](https://github.com/devmiyax/yabause/assets/1174152/851363ad-8815-4483-9fd5-ae148c3c7a0f) ![image](https://github.com/devmiyax/yabause/assets/1174152/7893fb0b-49b0-4e71-9b36-07e32327b488) ![image](https://github.com/devmiyax/yabause/assets/1174152/ab848ab9-0e09-4d31-a015-7458c70d24da)

SH2 dma done in VBlank-in ``` 02-25 09:43:32.130 16851 17663 D yabause : ***** VIN ***** 02-25 09:43:32.131 16851 17682 D yabause : Vdp1DrawEnd 02-25 09:43:32.134 16851 17682 D yabause...

Bad SH2 dma is done after VBlank out ``` 02-25 09:46:29.255 5600 6158 D yabause : ***** VIN ***** 02-25 09:46:29.257 5600 6168 D yabause : Vdp1DrawEnd 02-25 09:46:29.259 5600...

Good pattern SH2 DMA is done in VBalnk in every frame. 0x06007C92: mov.l r4, @r5 => ここでSH2のDMAを発動 0x06007C90: rts 0x06007C8E: or r3, r4 0x06007C8C: mov.l @r5, r4 0x06007C8A: mov #0x01,...

check when (06001F80 + 0x24) is wrtten

# 失敗時はVOUTで06001FA4の書き込みが行われる IMS = FFFFFF7C PC=340 frame=151:230 IST = from 2885 to 2804 PC=340 frame=151:230 [SCU] SucDmaExec src=060EE100,dst=25C00100,size=52992, ra:4/wa:2 flame=151:230 [SCU] SucDmaExec src=060EEC60,dst=25C00C60,size=50080, ra:4/wa:2 flame=151:230 [SCU] SucDmaExec src=060EF7C0,dst=25C017C0,size=47168, ra:4/wa:2 flame=151:231...