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Let's try to make a Wii U Toolchain / SDK for creating rpx/rpl.

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Adds: - `WPADLed` - `WPADDpdMode` - `WPADPeripheral` - `WPADIsMplsAttached()` - `WPADGetDataFormat()` - `WPADControlLed()` - `WPADControlDpd()` - `WPADReadMemoryAsync()` - `WPADWriteMemoryAsync()` - `WPADReadExtReg()` - `WPADWriteExtReg()` - `WPADGetBLCalibration()` - `KPADEnableMpls()` - `KPADDisableMpls()` -...

I'm not sure if this is a wut thing or a devkitPPC thing, but in trying to port some code to wut I've encountered the following errors when creating the...

bug

This PR addresses two problems: - LR isn't correctly restored in `__rpl_start` leading to an endless loop or crash - wutmalloc calls `MEMGetSizeForMBlockExpHeap` on pointers returned from `MEMAllocFromDefaultHeap` for realloc....

requires updated elf2rpl : https://github.com/devkitPro/wut-tools/pull/6

ACPDeviceType values are based on a function in nn_acp.rpl which converts them to be used in `MCP_GetTitleInfoByTitleAndDevice` . ![grafik | width=100 ](https://github.com/user-attachments/assets/5c6002be-0232-42c8-99b3-b4bb35ffd9b4 ) MCPDeviceType matches the values as well

@Exzap agreed upon me reviving his #325 PR with the suggested changes. To rephrase his PR a bit, this is meant to address two problems that prevents RPLs from being...