maxmod
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mmInitDefault() crashes after multiple calls
This is my first time to use libnds to make NDS games. When I used this function many times (because I want to read audio files from the filesystem only when needed), I found that the game seemed to crash.
Through reading the assembly code, I found that this function seems to apply for a piece of memory when it is executed. Is it possible that it is related to this ? But since the source code is not in C, I can't fully understand it and find out the problem.......