Devin Roth

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The quick fix for this is to comment out line 35 and replace it with return 0.0. On Jan 17, 2021, 11:36 AM -0800, Frederik Bertling , wrote: > Hi,...

Don't rule out the possibility that I screwed up somewhere.

In OSCServer.swift line 44. ```swift func run() { DispatchQueue.global().async{ while true { let (data,_,_) = self.server.recv(9216) if let data = data { if self.running { let data = Data(data) self.decodePacket(data)...

I don't have time to dig into this right now.

Wow. That was some bad programming.

It might not completely solve the issue. But there are definitely issues with that block.

Maybe I should just pitch @orchetect 's OSC library. https://github.com/orchetect/OSCKit He doesn't include the network layer so it's not plug and play but if you're good with that stuff it...

Also, If you check out the dev branch, I was working on using a different Swift Network framework. Maybe try giving that a spin. Full disclosure it's been a while...

Pretty much the entire OSCServer is completely different.

There have been a few people who have asked about this. I don’t have a x32 but from what I remember you need to send a broadcast message. And then...