bsnes-plus
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Memory Editor Issue
I've asked this feature for years, i'm hoping that just this one feature for now can be fixed. When ROM contents are loaded within the Memory Editor, hitting "Refresh" does not clear out data/code that is no longer being accessed. As you can see in the photo below, it shows the SEt Interrupt (78) logged, but when you press on Refresh that SEI does not get cleared within the ROM Memory Editor, it's still highlighted when it shouldn't be. Please, if I knew how to code I'd offer my assistance for this to be implemented. I'm an NES rom hacker "infidelity" and I'd like to move onto SNES using this emulators debugger, but I've held off because of the current status of the Memory Editor, I don't code via text, I code entirely via hexadecimal. Thank You.