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soft patching and custom XML manifests at the same time

Open devinacker opened this issue 8 years ago • 0 comments

Currently if a patch is applied at runtime, a custom XML manifest will be ignored if it exists. This is deliberate behavior but I'm not sure if it's a good idea, since obviously hacks may rely on a custom manifest to work properly (e.g. Tengai Makyou Zero translation) and a user trying to soft-patch the game would encounter issues.

devinacker avatar Oct 22 '17 06:10 devinacker