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Improvement, Addition, and Some Changes

Open 1Sekon opened this issue 4 months ago • 14 comments

  • Added new config, NL_RAIN_PARTICLE_OPACITY.
  • Change noise1D/2D/3D, and voronoise to using textures.
  • Using cloud and noise texture for rendering clouds. Screenshot_2025_0809_192146 Screenshot_2025_0809_190844 Screenshot_2025_0809_190512

1Sekon avatar Aug 10 '25 04:08 1Sekon

Need to do compatibility test for Windows and iOS. Also need some benchmarks on whether this has any performance improvement.

I will review the changes after monday.

devendrn avatar Aug 10 '25 09:08 devendrn

So?

1Sekon avatar Aug 17 '25 00:08 1Sekon

How was this texture generated?

Didn't get any response for this.

devendrn avatar Aug 17 '25 08:08 devendrn

How the textures generated in the shader or how I generate the texture?

1Sekon avatar Aug 17 '25 08:08 1Sekon

How exactly you generated that texture asset?

devendrn avatar Aug 17 '25 08:08 devendrn

Also why has nobody tried to benchmark or test this feature for any performance improvements?

devendrn avatar Aug 17 '25 08:08 devendrn

How exactly you generated that texture asset?

I create a website that can generate noise texture from code, It's similar to newb glow previewer but previewing the noise as image instead and then that sampled image can be downloaded. In the texture that I provided, I make the voronoise in red channel, noise2D in blue channel, and noise1D in green channel only, I edited each individual noise texture using Photo Editor to remove unused color channels and merge all the noise textures in one texture.

1Sekon avatar Aug 17 '25 08:08 1Sekon

I would suggest using a more sophisticated noise texture to allow for wider rounded clouds. You can probably do this in the future.

devendrn avatar Aug 17 '25 09:08 devendrn

Also why has nobody tried to benchmark or test this feature for any performance improvements?

I need this if my approval is required.

devendrn avatar Aug 17 '25 09:08 devendrn

No one..

1Sekon avatar Aug 27 '25 11:08 1Sekon

should i?

ImNoobGuy avatar Aug 27 '25 12:08 ImNoobGuy

No one..

Of course, everyoneseems to be busy in this community.

@1Sekon you should work on your own projects instead of this. I don't think being a contributor to this repo will be worth your valuable time anymore. This repo will be dead soon.

devendrn avatar Aug 27 '25 15:08 devendrn

Compatibility test result: android and iOS fine, crash on every windows device, and by far most default features are fine except GALAXY has quality reduction, not sure about performance

amgmamg avatar Sep 11 '25 05:09 amgmamg

If this feature does not work with windows, I cannot accept this PR into main branch.

Easy way to check the performance is by rendering rounded cloud with very high step count, with this feature and without this feature. There would be some difference in FPS.

devendrn avatar Sep 11 '25 17:09 devendrn