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New cloud type

Open devendrn opened this issue 1 year ago • 3 comments

Add a new cloud density function to get more natural cloud shapes. Shading can still be done by rounded cloud's raymarching code.

Low priority (implement after v16?) (Based on multiple suggestions from Newb Community)

devendrn avatar Apr 30 '24 13:04 devendrn

Will you add it to shaders?

KuriMC606 avatar Apr 30 '24 13:04 KuriMC606

You have already implemented it in some of your variants. The idea is the same, but my implementation will be more optimized.

devendrn avatar Apr 30 '24 15:04 devendrn

New cloud type was already implemented in 6762d567bff93ca3dc0494285d39a6742639e342. Keeping this issue open for any related updates to it, as it is still in early stage.

devendrn avatar Mar 22 '25 14:03 devendrn