shake
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Does detect work while travelling?
I saw this package was based on the device acceleration on the x, y, and z axes, based on the code below, it isn't clear from the code below that it's considering to ignore constant accelerations. Or does the shakeThresholdGravity keep that in check?
https://github.com/deven98/shake/blob/a11b016ecaab1f891e5527814c9b4524ce4a26d3/lib/shake.dart#L62-L87